[thanos] Improved frame delta clamp to roughly fifteen FPS.

This commit is contained in:
23rd
2026-05-22 10:35:42 +03:00
parent 4a89119188
commit 59b1b3cd54
@@ -291,7 +291,8 @@ void ThanosEffectRenderer::render(
_rhi = rhi;
const auto now = double(_elapsed.elapsed()) / 1000.0;
const auto dt = float(std::clamp(now - _lastFrameTime, 0.001, 0.1));
// Cap to ~15 FPS so a single slow frame cannot teleport particles.
const auto dt = float(std::clamp(now - _lastFrameTime, 0.001, 0.066));
_lastFrameTime = now;
addPendingItems(cb);